Turok: Dinosaur Hunter (Aug 12, 1997 prototype): Difference between revisions
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|builddate=Aug 12, 1997 17:35:19 | |builddate=Aug 12, 1997 17:35:19 | ||
|status=Released, redump needed | |status=Released, redump needed | ||
|dumper=Demi Moore | |||
|releasedby=CLASS | |||
|filereleasedate=October 4, 1997 | |||
|game=Turok: Dinosaur Hunter | |game=Turok: Dinosaur Hunter | ||
|system=PC | |system=PC | ||
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File:Turok-Aug12-0007.png|Quit Game Prompt | File:Turok-Aug12-0007.png|Quit Game Prompt | ||
</gallery> | </gallery> | ||
==Origin== | |||
<pre class="nfo"> ▄ | |||
▀ ▀▓▀▀ ░░▄ ▀ ▄ ░ ░ ▄▄ | |||
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▄██████▓█▀▐█████▓▓▌ ▄███▄█▓▓▀ ▄███▓▓▀▄▄ ▄█████▓▓▀ ▐██████▓▓▌ ▐█▀▐█████▓▓▌ | |||
██████▓▓▀ ████▓▓▀▄█████▓▓▀ ▄████▓▓▌ ▐███▄▄ ▀██▓▓▓ ████▓▓▓▀ ▄▀ ████▓▓▀ | |||
░▐█████▓▓ ░░ ▐██▓▓▀ ▐█████▓▓▌ ████▀▀▀▀▀■ ████▓▓▄ ▀█▓▌ ░ ▐██▓▓▀▀ ▄█ ░░ ▐███▓▀ ░ | |||
██████▓▌ ▄▓▀▀▀ ▄ ▄████▓▓▓▌ ▀ ▄▄▄▄▄ ▐████▓▓▌ ▐█▓ ▄▓▀▀ ▄███▌ ■▄▓▀▀ | |||
▐█████▓▓▌ ▄▄▄▄▄█▓▌▐██████▓▓▌ ▄███▓▓▀ ▀▄▓█████▓▓ ▀▀▀▓▄▄▄▄ ▀▀▀▀■▄▄▄▄ | |||
▐██████▓▓ ▐█████▓▓ ▀██████▓▓ ▀███▓▓▌ ▄██████▓▌ ▄■ ▀███▓▓▓▄ ▄▄▄▀ ▐████▓▄ | |||
███████▓▓▄▀▓█████▓▓▄ ▄█████▓▓▄▄ ▀▀▓▌ ▀████▓▓ ▐▌ ▐███▓▓▓▌▐█ ████▓▓▓▌ | |||
█████▓▓▀ ██████▀ ▐██████▀▀ ▄██▓▌ ▀██▀ ▄▓ ▄███▓▓▓▀▄█ ▄████▓▓▓▀ | |||
░ ▀███▀ ░░░ ▀██▀ ░░ ▀███▀ ▀█████▓▄ ░░ ▀▄▄ ▄██▀■▄▄████▓▓▀ ▀▀█▄▄▓████▀▀▀▒ ░░░ | |||
▀▌ ▀ ░▀▀▀███▓▄ ▀▀▀ ▐▓▀▀▀ ▀▀▀ ░ | |||
▌ ▒▀▀■▄ ▄▀ | |||
▐▓▄ ░ ▀ ▀ | |||
▀ cH!pC/RiGOR | |||
╔════════════════════════════════════════════════════════════════════════════╗ | |||
║ Turok: Dinosaur Hunter (c) Acclaim ║ | |||
╚════════════════════════════════════════════════════════════════════════════╝ | |||
╔════════════════════════════════════════════════════════════════════════════╗ | |||
╠═════════════════════════════════════╦══════════════════════════════════════╣ | |||
║ Cracker : The Binary Genital ║ Release Date : October 4th, 1997 ║ | |||
║ Supplier : Demi Moore ║ Oper. System : Windows 95 ║ | |||
║ Stripper : Ol' Dirty Bastard ║ Protection : CD-Check ║ | |||
║ Packager : The Binary Genital ║ Game Type : First Person Shooter ║ | |||
╚═════════════════╦═══════════════════╩════════════════════╦═════════════════╝ | |||
║ P133, 16MB RAM, 30HD, DirectX5, 3DFX!! ║ | |||
╚════════════════════════════════════════╝ | |||
╔════════════════════════════════════════════════════════════════════════════╗ | |||
║ oOo Release Notes oOo ║ | |||
║ ^^^^^^^^^^^^^ ║ | |||
║ Prepare yourself for gut-wrenching gameplay and terrifying combat...Turok: ║ | |||
║ Dinosaur Hunter shows no mercy. ║ | |||
║ ║ | |||
║ FEATURES: ║ | |||
║ 14 High-tech Weapons: From the simple Knife and Tek-Bow to a Grenade ║ | |||
║ Launcher, Pulse Rifle, Quad Rocket Launcher and Atomic Fusion Cannon. ║ | |||
║ ║ | |||
║ Enemies Programmed for Ferocity:Razortoothed raptors, Mounted Triceratops. ║ | |||
║ Artillery packing Pterodactyls. Alien Infantry.Hungrily searching for you. ║ | |||
║ ║ | |||
║ Unprecedented Virtual Control: Move in any direction in a fully 3D world ║ | |||
║ with the ability to aim weapons 360 horizontally with more than 90 ║ | |||
║ of vertical rotation. ║ | |||
║ ║ | |||
║ Completely 3-dimensional Graphics: Plants, vines, even cobwebs are all ║ | |||
║ polygonal objects that can be viewed from any angle. ║ | |||
║ ║ | |||
║ State-of-the-art Particle Technology:The most realistic and varied special ║ | |||
║ effects ever seen in a video game. Bullets ricochet. Trees explode into ║ | |||
║ flames and crash to the ground. Waterfalls boil with foam. ║ | |||
║ ║ | |||
║ Turok's Jungle is Alive: Monkeys swing through the canopy, fish dart in ║ | |||
║ streams and wild boar forage through the forest. ║ | |||
║ ║ | |||
║ Turok Scales Sheer Surfaces: And swims underwater in true 3-D. ║ | |||
║ ║ | |||
║ Random WARP Fields. These transport Turok to ever-changing secret areas. ║ | |||
║ ║ | |||
║ Treacherous Traps. Swinging logs, spiked branches, and crushing rockfalls ║ | |||
║ keep Turok on his toes. ║ | |||
║ ║ | |||
║ Pickups. Players pickup health, ammo and weapons as well as "Spiritual ║ | |||
║ Invincibility." ║ | |||
╠════════════════════════════════════════════════════════════════════════════╣ | |||
║ oOo Install Notes oOo ║ | |||
║ ^^^^^^^^^^^^^ ║ | |||
║ Use WinRAR 2.0 or higher to unpack it, then run TUROK.EXE. ║ | |||
╚════════════════════════════════════════════════════════════════════════════╝ | |||
╔════════════════════════════════════════════════════════════════════════════╗ | |||
║ oOo Scene News oOo ║ | |||
║ ^^^^^^^^^^ ║ | |||
║ The recent RAZOR.NFO files have been full of propoganda and twisted ║ | |||
║ explanations of events, all for the sole purpose of trying to make CLASS ║ | |||
║ look "bad" and make RAZOR look "good". RAZORs story changes about as ║ | |||
║ often as CLASS releases. 4 Months ago they were denouncing the SPA, ║ | |||
║ while today they quote the rules the SPA set up. RAZOR wants you to ║ | |||
║ believe CLASS purposely released Postal in the condition it was in, just ║ | |||
║ to laugh at the end user when they were unable to play it. RAZOR also ║ | |||
║ made it out as if CLASS had no intention of putting out a fix, when in ║ | |||
║ fact a fix for the game had been made, and was still being tested to ║ | |||
║ prevent any future fixes. RAZOR said CLASS took too long to put out a ║ | |||
║ fix (24 hours), yet it took RAZOR 72 hours to put out a fix for Red ║ | |||
║ Alert: Aftermath. ║ | |||
║ ║ | |||
║ RAZOR is just feeding you lies everytime you read one of their .NFO ║ | |||
║ files. The most recent lie is when RAZOR stated they would no longer ║ | |||
║ "rag" in their .NFO files, which lasted about 1 release, or 1 week ║ | |||
║ depending on how you look at it. RAZOR also claims all CLASS puts out ║ | |||
║ are sub par games that do not work. This could not be further from the ║ | |||
║ truth and the following list has been compiled to prove just that. ║ | |||
║ CLASS knows this will not quiet the mouths at RAZOR, but will hopefully ║ | |||
║ remind the end user what has gone on in the games scene recently and who ║ | |||
║ has been bringing you the BEST PC games. ║ | |||
║ ║ | |||
║ * To keep the total number of releases even, only August & September ║ | |||
║ were used for CLASS while all of 1997 was used for RAZOR. ║ | |||
║ ║ | |||
║CLASS ║ | |||
║~~~~~ ║ | |||
║ August 1997 ║ | |||
║ ║ | |||
║ Nitro Racers (c) 3DO ║ | |||
║ Forbes Corporate Warrior (c) Simon & Schuster ║ | |||
║ XCar: Experimental Racing (c) Bethesda Softworks ║ | |||
║ Puzz 3D: The Notre Dame Cathedral (c) Hasbro Interactive ║ | |||
║ Imperialism (c) SSi ║ | |||
║ Lose Your Marbles (c) SegaSoft ║ | |||
║ Avery Cardoza's 100 Slots (c) Cardoza Entertainment ║ | |||
║ NFL Legends 98 (c) Accolade ║ | |||
║ Flight Simulator 98 (c) Microsoft ║ | |||
║ Valderrama (c) Access Software ║ | |||
║ Blood Omen: Legacy of Kain *FINAL* (c) Activision ║ | |||
║ Real Genius (c) Pro One ║ | |||
║ ║ | |||
║ September 1997 ║ | |||
║ ║ | |||
║ 7th Legion (c) Microprose ║ | |||
║ Jonah Lomu Rugby (c) Codemasters ║ | |||
║ War, Inc. (c) Interactive Magic ║ | |||
║ Rayman Designer (c) UbiSoft ║ | |||
║ Beasts and Bumpkins (c) Electronic Arts ║ | |||
║ Garfield: Caught in the Act (c) Sega PC ║ | |||
║ Perfect Assassin (c) Grolier Interactive ║ | |||
║ Hexen 2 (c) Activision ║ | |||
║ Hercules (c) Disney ║ | |||
║ Dark Reign (c) Activision ║ | |||
║ Blood: Plasma Pack (c) GT Interactive ║ | |||
║ Black Diamond Ranch FPS Golf Course (c) Sierra ║ | |||
║ Sonic 3D (c) Sega PC ║ | |||
║ Earth 2140 (c) DirectSoft ║ | |||
║ Total Annihilation (c) GT Interactive ║ | |||
║ Battleground 8: Prelude to Waterloo (c) TalonSoft ║ | |||
║ International Rally Championship (c) Europress ║ | |||
║ Forced Alliance (c) Ripcord Games ║ | |||
║ Holiday Island (c) Ocean ║ | |||
║ NHL 98 (c) EA Sports ║ | |||
║ Postal (c) Ripcord Games - FIX ║ | |||
║ Boggle (c) Hasbro Interactive ║ | |||
║ Waterworld (c) Interplay - DOES NOT NEED SPEECH FIX FROM RAZOR ║ | |||
║ Mageslayer (c) GT Interactive ║ | |||
║ ║ | |||
║Razor 1911 ║ | |||
║~~~~~~~~~~ ║ | |||
║ January 1997 ║ | |||
║ ║ | |||
║ Into the Void (c) Playmates ║ | |||
║ Rally Championship (c) Sega PC ║ | |||
║ ║ | |||
║ February 1997 ║ | |||
║ ║ | |||
║ G Nome (c) 7th Level ║ | |||
║ Helicops (c) 7th Level ║ | |||
║ Street Racer (c) UbiSoft ║ | |||
║ ║ | |||
║ March 1997 ║ | |||
║ ║ | |||
║ Interstate 76 (c) Activision ║ | |||
║ Jack Nicklaus 4 (c) Accolade ║ | |||
║ MDK (c) Playmates - OVER THE 50 DISK LIMIT (58 Disks) ║ | |||
║ Project Paradise (c) Soft Enterprises ║ | |||
║ Test Drive Offroad (c) Accolade ║ | |||
║ ║ | |||
║ April 1997 ║ | |||
║ ║ | |||
║ Sand Warriors *FINAL* (c) Gremlin ║ | |||
║ Comanche 3 (c) Novalogic - OVER THE 50 DISK LIMIT (66 Disks) ║ | |||
║ ║ | |||
║ May 1997 ║ | |||
║ ║ | |||
║ Deathmatch Maker (c) Virtus - ADDON NOT FROM MAKERS OF ORIGINAL GAME ║ | |||
║ Star Trek: Generations (c) Microprose ║ | |||
║ ║ | |||
║ June 1997 ║ | |||
║ ║ | |||
║ Animal *WORKING* (c) Ocean ║ | |||
║ Dungeon Keeper *FINAL* (c) Electronic Arts - BETA ║ | |||
║ EF 2000 (c) Ocean ║ | |||
║ Links LS 98 (c) Access Software ║ | |||
║ LOTR2: Siege Pack (c) Sierra ║ | |||
║ Tony Larussa Baseball 4 (c) Maxis ║ | |||
║ War Gods (c) GT Interactive - DUPE OF CLS ║ | |||
║ ║ | |||
║ July 1997 ║ | |||
║ ║ | |||
║ Aaron vs. Ruth (c) Mindscape ║ | |||
║ Pacific General (c) Mindscape ║ | |||
║ SU-27 Mission Disk (c) Mindscape ║ | |||
║ ║ | |||
║ August 1997 ║ | |||
║ ║ | |||
║ Pete Sampras *FINAL* (c) Codemasters - DUPE OF CLS ║ | |||
║ Blood Omen: Legacy of Kain (c) Activision - BETA ║ | |||
║ Mass Destruction (c) BMG Interactive ║ | |||
║ Dark Colony (c) SSi ║ | |||
║ NHL Open Ice (c) GT Interactive ║ | |||
║ Shadow Warrior (c) GT Interactive - FIX ║ | |||
║ ║ | |||
║ September 1997 ║ | |||
║ ║ | |||
║ Man of War (c) Virgin ║ | |||
║ ABC Monday Night Football (c) ABC Interactive - NEEDS FIX FOR LEAGUE PLAY ║ | |||
║ Hexen 2 (c) Activision - DUPE OF CLS ║ | |||
║ Starfleet Academy (c) Interplay ║ | |||
║ Resident Evil (c) Virgin - DUPE OF PDM ║ | |||
║ Red Alert: Aftermath (c) Virgin - FIX ║ | |||
║ Age of Empires (c) Microsoft ║ | |||
║ MTG: Spells of the Ancients (c) Microprose ║ | |||
║ World League Basketball (c) Mindscape Sports ║ | |||
║ Ignition (c) Virgin ║ | |||
║ Conquest Earth (c) Eidos ║ | |||
║ ║ | |||
║ C L A S S R A Z O R 1 9 1 1 ║ | |||
║ ║ | |||
║ Totals in 2 Months (AUG & SEPT) Totals in 9 Months (all of 1997) ║ | |||
║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ | |||
║ 36 RELEASES 38 RELEASES ║ | |||
║ 0 DUPES 4 DUPES ║ | |||
║ 0 BETAS 2 BETAS ║ | |||
║ 0 OVER THE DISK LIMIT 2 OVER THE DISK LIMIT ║ | |||
║ 1 FIX 2 FIXES ║ | |||
║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ | |||
║ 36 LEGIT RELEASES 30 LEGIT RELEASES ║ | |||
║ ║ | |||
║ Numbers do not lie, RAZOR however does. If you were to average the ║ | |||
║ ratings from TRG of games released by both groups in August and September, ║ | |||
║ CLASS would have 72% and RAZOR would have 75% This does no justice for ║ | |||
║ the claim RAZOR makes about CLASS releases being below par. In fact, ║ | |||
║ CLASS won the "Game of the Month" in both months, and received the HIGHEST ║ | |||
║ rating ever given by TRG (Total Annihilation [97%]) while RAZOR received ║ | |||
║ the lowest rating ever (Man of War [25%]). ║ | |||
║ ║ | |||
║ There are the facts, which is the complete opposite of what RAZOR preaches ║ | |||
║ to you in their .NFOs. Upset? Betrayed? Just plain pissed off? Let ║ | |||
║ them know how you feel about this via E-Mail ([email protected]) He ║ | |||
║ will be GLAD to hear from you. ║ | |||
║ ║ | |||
║ NOTE: If you feel the information provided is incorrect, E-Mail CLASS at ║ | |||
║ [email protected] and we will be happy to clear up any confusion you ║ | |||
║ might have. It takes a while for the RAZOR propoganda to leave the brain. ║ | |||
║ ║ | |||
╚════════════════════════════════════════════════════════════════════════════╝ | |||
╔════════════════════════════════════════════════════════════════════════════╗ | |||
║ oOo WANTED oOo ║ | |||
║ ^^^^^^ ║ | |||
║ Due to the overwhelming amount of feedback we got about artists, we are ║ | |||
║ going to try this again. First, we are looking for people who can ║ | |||
║ supply HARDWARE to our group. Most importantly 3DFX Cards, MMX Chips, ║ | |||
║ and Hard Drives. If you think you are able to help out, contact us ASAP ║ | |||
║ to be rewarded. Second, we are looking for DEMO's (4k, 64k, even 4MB if ║ | |||
║ they are good enough) with a CLASS theme. The DEMO Scene and our Scene ║ | |||
║ used to be tightly knit. Today, you are lucky if anyone knows what the ║ | |||
║ DEMO Scene is. We would like to change that, and give the DEMO Scene ║ | |||
║ some much needed exposure, especially here in the USA. Lastly, we just ║ | |||
║ wanted to thank everyone for all the positive feedback we have received ║ | |||
║ over the past few weeks. It's nice to know our work is appreciated. So ║ | |||
║ if can help us out in any way, don't delay, contact us today at the ║ | |||
║ following E-Mail address: [email protected] ║ | |||
║ ║ | |||
╚════════════════════════════════════════════════════════════════════════════╝ | |||
╔════════════════════════════════════════════════════════════════════════════╗ | |||
║ APPLICATION INFO ║ | |||
║ ║ | |||
║ Interested in joining? We are looking for talented new members to help ║ | |||
║ us fill the ranks! If you fall within any of the following categories, ║ | |||
║ you might just be what we're looking for: ║ | |||
║ ║ | |||
║ * If you work for a software developer, distributor, or publisher! ║ | |||
║ ║ | |||
║ * If you can supply unreleased games, utilities, or even hardware! ║ | |||
║ ║ | |||
║ * If you work for an ISP, or other provider of shell accounts, etc! ║ | |||
║ ║ | |||
║ * If you feel that you have anything else that might be of value to us! ║ | |||
║ ║ | |||
║ NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. ║ | |||
╚════════════════════════════════════════════════════════════════════════════╝ | |||
╔════════════════════════════════════════════════════════════════════════════╗ | |||
║ CONTACT INFO ║ | |||
║ ║ | |||
║ Should you wish to make contact with our members, we can easily be ║ | |||
║ reached via this method... ║ | |||
║ ║ | |||
║ E-Mail (USA&Europe): [email protected] or [email protected] ║ | |||
║ ║ | |||
║ NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. ║ | |||
╚════════════════════════════════════════════════════════════════════════════╝ | |||
</pre> | |||
{{Prototype Footer|{{Navbox prototype|Turok: Dinosaur Hunter}}}} | {{Prototype Footer|{{Navbox prototype|Turok: Dinosaur Hunter}}}} |
Revision as of 22:42, August 18, 2022
Turok: Dinosaur Hunter (Aug 12, 1997 prototype) | ||||||||||||||||||
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A prototype of Turok: Dinosaur Hunter for the PC.
Notes
- Like the final game, this build can not be ran without a disc drive installed to the computer.
- Unlike the final game, it will not tell you that you need a disc drive but will rather ask you to verify that no other application is using the disc drive.
- The button "Start Turok" on the splash does not work. You have to start the game via the File menu's "Start Turok" option.
Screenshots
Origin
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System : Windows 95 ║ ║ Stripper : Ol' Dirty Bastard ║ Protection : CD-Check ║ ║ Packager : The Binary Genital ║ Game Type : First Person Shooter ║ ╚═════════════════╦═══════════════════╩════════════════════╦═════════════════╝ ║ P133, 16MB RAM, 30HD, DirectX5, 3DFX!! ║ ╚════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ oOo Release Notes oOo ║ ║ ^^^^^^^^^^^^^ ║ ║ Prepare yourself for gut-wrenching gameplay and terrifying combat...Turok: ║ ║ Dinosaur Hunter shows no mercy. ║ ║ ║ ║ FEATURES: ║ ║ 14 High-tech Weapons: From the simple Knife and Tek-Bow to a Grenade ║ ║ Launcher, Pulse Rifle, Quad Rocket Launcher and Atomic Fusion Cannon. ║ ║ ║ ║ Enemies Programmed for Ferocity:Razortoothed raptors, Mounted Triceratops. ║ ║ Artillery packing Pterodactyls. Alien Infantry.Hungrily searching for you. ║ ║ ║ ║ Unprecedented Virtual Control: Move in any direction in a fully 3D world ║ ║ with the ability to aim weapons 360 horizontally with more than 90 ║ ║ of vertical rotation. ║ ║ ║ ║ Completely 3-dimensional Graphics: Plants, vines, even cobwebs are all ║ ║ polygonal objects that can be viewed from any angle. ║ ║ ║ ║ State-of-the-art Particle Technology:The most realistic and varied special ║ ║ effects ever seen in a video game. Bullets ricochet. Trees explode into ║ ║ flames and crash to the ground. Waterfalls boil with foam. ║ ║ ║ ║ Turok's Jungle is Alive: Monkeys swing through the canopy, fish dart in ║ ║ streams and wild boar forage through the forest. ║ ║ ║ ║ Turok Scales Sheer Surfaces: And swims underwater in true 3-D. ║ ║ ║ ║ Random WARP Fields. These transport Turok to ever-changing secret areas. ║ ║ ║ ║ Treacherous Traps. Swinging logs, spiked branches, and crushing rockfalls ║ ║ keep Turok on his toes. ║ ║ ║ ║ Pickups. Players pickup health, ammo and weapons as well as "Spiritual ║ ║ Invincibility." ║ ╠════════════════════════════════════════════════════════════════════════════╣ ║ oOo Install Notes oOo ║ ║ ^^^^^^^^^^^^^ ║ ║ Use WinRAR 2.0 or higher to unpack it, then run TUROK.EXE. ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ oOo Scene News oOo ║ ║ ^^^^^^^^^^ ║ ║ The recent RAZOR.NFO files have been full of propoganda and twisted ║ ║ explanations of events, all for the sole purpose of trying to make CLASS ║ ║ look "bad" and make RAZOR look "good". RAZORs story changes about as ║ ║ often as CLASS releases. 4 Months ago they were denouncing the SPA, ║ ║ while today they quote the rules the SPA set up. RAZOR wants you to ║ ║ believe CLASS purposely released Postal in the condition it was in, just ║ ║ to laugh at the end user when they were unable to play it. RAZOR also ║ ║ made it out as if CLASS had no intention of putting out a fix, when in ║ ║ fact a fix for the game had been made, and was still being tested to ║ ║ prevent any future fixes. RAZOR said CLASS took too long to put out a ║ ║ fix (24 hours), yet it took RAZOR 72 hours to put out a fix for Red ║ ║ Alert: Aftermath. ║ ║ ║ ║ RAZOR is just feeding you lies everytime you read one of their .NFO ║ ║ files. The most recent lie is when RAZOR stated they would no longer ║ ║ "rag" in their .NFO files, which lasted about 1 release, or 1 week ║ ║ depending on how you look at it. RAZOR also claims all CLASS puts out ║ ║ are sub par games that do not work. This could not be further from the ║ ║ truth and the following list has been compiled to prove just that. ║ ║ CLASS knows this will not quiet the mouths at RAZOR, but will hopefully ║ ║ remind the end user what has gone on in the games scene recently and who ║ ║ has been bringing you the BEST PC games. ║ ║ ║ ║ * To keep the total number of releases even, only August & September ║ ║ were used for CLASS while all of 1997 was used for RAZOR. ║ ║ ║ ║CLASS ║ ║~~~~~ ║ ║ August 1997 ║ ║ ║ ║ Nitro Racers (c) 3DO ║ ║ Forbes Corporate Warrior (c) Simon & Schuster ║ ║ XCar: Experimental Racing (c) Bethesda Softworks ║ ║ Puzz 3D: The Notre Dame Cathedral (c) Hasbro Interactive ║ ║ Imperialism (c) SSi ║ ║ Lose Your Marbles (c) SegaSoft ║ ║ Avery Cardoza's 100 Slots (c) Cardoza Entertainment ║ ║ NFL Legends 98 (c) Accolade ║ ║ Flight Simulator 98 (c) Microsoft ║ ║ Valderrama (c) Access Software ║ ║ Blood Omen: Legacy of Kain *FINAL* (c) Activision ║ ║ Real Genius (c) Pro One ║ ║ ║ ║ September 1997 ║ ║ ║ ║ 7th Legion (c) Microprose ║ ║ Jonah Lomu Rugby (c) Codemasters ║ ║ War, Inc. (c) Interactive Magic ║ ║ Rayman Designer (c) UbiSoft ║ ║ Beasts and Bumpkins (c) Electronic Arts ║ ║ Garfield: Caught in the Act (c) Sega PC ║ ║ Perfect Assassin (c) Grolier Interactive ║ ║ Hexen 2 (c) Activision ║ ║ Hercules (c) Disney ║ ║ Dark Reign (c) Activision ║ ║ Blood: Plasma Pack (c) GT Interactive ║ ║ Black Diamond Ranch FPS Golf Course (c) Sierra ║ ║ Sonic 3D (c) Sega PC ║ ║ Earth 2140 (c) DirectSoft ║ ║ Total Annihilation (c) GT Interactive ║ ║ Battleground 8: Prelude to Waterloo (c) TalonSoft ║ ║ International Rally Championship (c) Europress ║ ║ Forced Alliance (c) Ripcord Games ║ ║ Holiday Island (c) Ocean ║ ║ NHL 98 (c) EA Sports ║ ║ Postal (c) Ripcord Games - FIX ║ ║ Boggle (c) Hasbro Interactive ║ ║ Waterworld (c) Interplay - DOES NOT NEED SPEECH FIX FROM RAZOR ║ ║ Mageslayer (c) GT Interactive ║ ║ ║ ║Razor 1911 ║ ║~~~~~~~~~~ ║ ║ January 1997 ║ ║ ║ ║ Into the Void (c) Playmates ║ ║ Rally Championship (c) Sega PC ║ ║ ║ ║ February 1997 ║ ║ ║ ║ G Nome (c) 7th Level ║ ║ Helicops (c) 7th Level ║ ║ Street Racer (c) UbiSoft ║ ║ ║ ║ March 1997 ║ ║ ║ ║ Interstate 76 (c) Activision ║ ║ Jack Nicklaus 4 (c) Accolade ║ ║ MDK (c) Playmates - OVER THE 50 DISK LIMIT (58 Disks) ║ ║ Project Paradise (c) Soft Enterprises ║ ║ Test Drive Offroad (c) Accolade ║ ║ ║ ║ April 1997 ║ ║ ║ ║ Sand Warriors *FINAL* (c) Gremlin ║ ║ Comanche 3 (c) Novalogic - OVER THE 50 DISK LIMIT (66 Disks) ║ ║ ║ ║ May 1997 ║ ║ ║ ║ Deathmatch Maker (c) Virtus - ADDON NOT FROM MAKERS OF ORIGINAL GAME ║ ║ Star Trek: Generations (c) Microprose ║ ║ ║ ║ June 1997 ║ ║ ║ ║ Animal *WORKING* (c) Ocean ║ ║ Dungeon Keeper *FINAL* (c) Electronic Arts - BETA ║ ║ EF 2000 (c) Ocean ║ ║ Links LS 98 (c) Access Software ║ ║ LOTR2: Siege Pack (c) Sierra ║ ║ Tony Larussa Baseball 4 (c) Maxis ║ ║ War Gods (c) GT Interactive - DUPE OF CLS ║ ║ ║ ║ July 1997 ║ ║ ║ ║ Aaron vs. Ruth (c) Mindscape ║ ║ Pacific General (c) Mindscape ║ ║ SU-27 Mission Disk (c) Mindscape ║ ║ ║ ║ August 1997 ║ ║ ║ ║ Pete Sampras *FINAL* (c) Codemasters - DUPE OF CLS ║ ║ Blood Omen: Legacy of Kain (c) Activision - BETA ║ ║ Mass Destruction (c) BMG Interactive ║ ║ Dark Colony (c) SSi ║ ║ NHL Open Ice (c) GT Interactive ║ ║ Shadow Warrior (c) GT Interactive - FIX ║ ║ ║ ║ September 1997 ║ ║ ║ ║ Man of War (c) Virgin ║ ║ ABC Monday Night Football (c) ABC Interactive - NEEDS FIX FOR LEAGUE PLAY ║ ║ Hexen 2 (c) Activision - DUPE OF CLS ║ ║ Starfleet Academy (c) Interplay ║ ║ Resident Evil (c) Virgin - DUPE OF PDM ║ ║ Red Alert: Aftermath (c) Virgin - FIX ║ ║ Age of Empires (c) Microsoft ║ ║ MTG: Spells of the Ancients (c) Microprose ║ ║ World League Basketball (c) Mindscape Sports ║ ║ Ignition (c) Virgin ║ ║ Conquest Earth (c) Eidos ║ ║ ║ ║ C L A S S R A Z O R 1 9 1 1 ║ ║ ║ ║ Totals in 2 Months (AUG & SEPT) Totals in 9 Months (all of 1997) ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ 36 RELEASES 38 RELEASES ║ ║ 0 DUPES 4 DUPES ║ ║ 0 BETAS 2 BETAS ║ ║ 0 OVER THE DISK LIMIT 2 OVER THE DISK LIMIT ║ ║ 1 FIX 2 FIXES ║ ║ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ║ ║ 36 LEGIT RELEASES 30 LEGIT RELEASES ║ ║ ║ ║ Numbers do not lie, RAZOR however does. If you were to average the ║ ║ ratings from TRG of games released by both groups in August and September, ║ ║ CLASS would have 72% and RAZOR would have 75% This does no justice for ║ ║ the claim RAZOR makes about CLASS releases being below par. In fact, ║ ║ CLASS won the "Game of the Month" in both months, and received the HIGHEST ║ ║ rating ever given by TRG (Total Annihilation [97%]) while RAZOR received ║ ║ the lowest rating ever (Man of War [25%]). ║ ║ ║ ║ There are the facts, which is the complete opposite of what RAZOR preaches ║ ║ to you in their .NFOs. Upset? Betrayed? Just plain pissed off? Let ║ ║ them know how you feel about this via E-Mail ([email protected]) He ║ ║ will be GLAD to hear from you. ║ ║ ║ ║ NOTE: If you feel the information provided is incorrect, E-Mail CLASS at ║ ║ [email protected] and we will be happy to clear up any confusion you ║ ║ might have. It takes a while for the RAZOR propoganda to leave the brain. ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ oOo WANTED oOo ║ ║ ^^^^^^ ║ ║ Due to the overwhelming amount of feedback we got about artists, we are ║ ║ going to try this again. First, we are looking for people who can ║ ║ supply HARDWARE to our group. Most importantly 3DFX Cards, MMX Chips, ║ ║ and Hard Drives. If you think you are able to help out, contact us ASAP ║ ║ to be rewarded. Second, we are looking for DEMO's (4k, 64k, even 4MB if ║ ║ they are good enough) with a CLASS theme. The DEMO Scene and our Scene ║ ║ used to be tightly knit. Today, you are lucky if anyone knows what the ║ ║ DEMO Scene is. We would like to change that, and give the DEMO Scene ║ ║ some much needed exposure, especially here in the USA. Lastly, we just ║ ║ wanted to thank everyone for all the positive feedback we have received ║ ║ over the past few weeks. It's nice to know our work is appreciated. So ║ ║ if can help us out in any way, don't delay, contact us today at the ║ ║ following E-Mail address: [email protected] ║ ║ ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ APPLICATION INFO ║ ║ ║ ║ Interested in joining? We are looking for talented new members to help ║ ║ us fill the ranks! If you fall within any of the following categories, ║ ║ you might just be what we're looking for: ║ ║ ║ ║ * If you work for a software developer, distributor, or publisher! ║ ║ ║ ║ * If you can supply unreleased games, utilities, or even hardware! ║ ║ ║ ║ * If you work for an ISP, or other provider of shell accounts, etc! ║ ║ ║ ║ * If you feel that you have anything else that might be of value to us! ║ ║ ║ ║ NOTE: WE ARE NOT ACCEPTING COURIERS AT THIS CURRENT POINT IN TIME. ║ ╚════════════════════════════════════════════════════════════════════════════╝ ╔════════════════════════════════════════════════════════════════════════════╗ ║ CONTACT INFO ║ ║ ║ ║ Should you wish to make contact with our members, we can easily be ║ ║ reached via this method... ║ ║ ║ ║ E-Mail (USA&Europe): [email protected] or [email protected] ║ ║ ║ ║ NOTE: WE DO NOT MAIL/FTP MISSING DISKS OF OUR RELEASES, SO DO NOT ASK. ║ ╚════════════════════════════════════════════════════════════════════════════╝