Call of Duty: Black Ops II Assets of Incomplete Builds

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Call of Duty: Black Ops II Assets of Incomplete Builds
Dump status Released
Game Call of Duty: Black Ops II
System Xbox 360
Release date JP Nov 13, 2012
US Nov 13, 2012
EU Nov 13, 2012

This page contains prototypes that when recovered are incomplete to the point of being unplayable. It may be possible to view the assets somehow or even merge builds, however since the files needed to make the build functional are missing, you should add those builds here.

Jan 31, 2012 Multiplayer prototype

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  • Build is not playable, the core files are zeroed or entirely missing. Only game executables are intact.

Jan 10, 2013

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  • Only contains files for the map Die Rise. It is close to release, having minor differences.
  • Obtained from a HDD belonging to Nascar1243 (dumper).

Mar 7, 2013

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  • Contains only 3 executables.
  • Obtained from a HDD belonging to Nascar1243 (dumper). These executables were recovered by Kabojnk.
  • List of EXEs:
  • CoD_PixProfile.exe
  • CoDSP.exe
  • CoDSP_rd.exe

Apr 25, 2013 Zombies Files

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  • Obtained from a HDD belonging to Nascar1243 (dumper). These files were recovered and released by Heaventh and LoafX.
  • This build only contains DLC5 Zombies level Fast Files (no executables, etc). To play the levels, you can copy them over to builds like RFAZIO or ZMBUILD.
  • Contains new versions of all zombies maps: Nacht der Untoten (zm_prototype), Verrückt (zm_asylum), Shi No Numa (zm_sumpf), Der Riese (zm_factory), Kino der Toten (zm_theater), "Five" (zm_pentagon), Ascension (zm_cosmodrome), Shangri-La (zm_temple), and Moon (zm_moon).
  • Due to the method of extraction, the date of Moon, Pentagon and Der Riese is unknown. All other maps are dated April 25, 2013.
  • Maps must be loaded with ui_zm_mapstartlocation default, or perks will not load in. To remove the blur on Five, drink a perk or take damage. Some maps have broken HUD's. Easter Eggs should work on all maps.