Crash Bandicoot (Apr 8, 1996 prototype): Difference between revisions
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|game=Crash Bandicoot | |game=Crash Bandicoot | ||
|system=PlayStation | |system=PlayStation | ||
|genre= | |genre=Platform | ||
|final_builddate={{RegionDate|US|Jul | |final_builddate={{RegionDate|US|Jul 31, 1996}} {{RegionDate|EU|Sep 16, 1996}} {{RegionDate|JP|Oct 7, 1996}} | ||
|release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}} {{RegionDate|JP|Dec 6, 1996}} | |release_date={{RegionDate|US|Sep 9, 1996}} {{RegionDate|EU|Nov 8, 1996}} {{RegionDate|JP|Dec 6, 1996}} | ||
|unreleased=No | |unreleased=No | ||
Line 21: | Line 21: | ||
|file=crash_bandicoot_1_prototype.tar.bz2 | |file=crash_bandicoot_1_prototype.tar.bz2 | ||
}} | }} | ||
A prototype of Crash Bandicoot for the PlayStation. | A prototype of Crash Bandicoot for the Sony PlayStation. | ||
[[Category:Missing disc contents]] | [[Category:Missing disc contents]] | ||
==Notes== | ==Notes== | ||
{{Tcrf link| Proto:Crash Bandicoot/ | {{Tcrf link| Proto:Crash Bandicoot/April 8th, 1996 build}} | ||
* The music is completely absent from this build, though data for some tracks can be found in the game files. | *The original preview copy from SCEA was given to a magazine for only a few hours for preview purposes. They weren't allowed to keep the original disc, so the disc was returned back to SCEA. This dump was made from a copy (see scan) of that disc made by someone of the magazine staff. | ||
*The music is completely absent from this build, though data for some tracks can be found in the game files. | |||
* The level-completion screen is absent. The game simply sends the player back to the map. | *The level-completion screen is absent. The game simply sends the player back to the map. | ||
* There are no gems in this build, and as such there are no gem paths. | *There are no gems in this build, and as such there are no gem paths. | ||
* Press '''R1 + L1''' in the main menu to unlock all levels. | *Press '''R1 + L1''' in the main menu to unlock all levels. | ||
* Pressing '''R1 + L1''' in-game makes Crash invincible to all dangers, except for pits and water/acid. | *Pressing '''R1 + L1''' in-game makes Crash invincible to all dangers, except for pits and water/acid. | ||
==Screenshots== | ==Screenshots== |
Latest revision as of 19:24, October 7, 2023
Crash Bandicoot (Apr 8, 1996 prototype) | ||||||||||||||||||||||||||||
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Download Crash Bandicoot (Apr 8, 1996 prototype) (info) |
A prototype of Crash Bandicoot for the Sony PlayStation.
Notes
The Cutting Room Floor research
- The original preview copy from SCEA was given to a magazine for only a few hours for preview purposes. They weren't allowed to keep the original disc, so the disc was returned back to SCEA. This dump was made from a copy (see scan) of that disc made by someone of the magazine staff.
- The music is completely absent from this build, though data for some tracks can be found in the game files.
- The level-completion screen is absent. The game simply sends the player back to the map.
- There are no gems in this build, and as such there are no gem paths.
- Press R1 + L1 in the main menu to unlock all levels.
- Pressing R1 + L1 in-game makes Crash invincible to all dangers, except for pits and water/acid.
Screenshots
Origin