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  • {{#ask: [[Has system::Sega CD]] |?#- |?Has title screenshot#-|format=template |template=SMW image link |
    156 bytes (23 words) - 20:08, June 27, 2016

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  • {{Prototypes by system link|Atari 2600}} {{Prototypes by system link|Atari 5200}}
    2 KB (305 words) - 14:56, October 21, 2023
  • |origin_type=CD-R |system=Sega CD
    631 bytes (86 words) - 03:00, January 10, 2023
  • We were able to obtain several new prototypes for Sega Mega Drive, Sega CD and Game Gear/Master System Sonic titles. These come from multiple sources, They are going to fill some gaps in our collection of Sonic prototypes, as well as answer some very long-standing questions. And who knows, maybe
    4 KB (573 words) - 20:32, December 1, 2019
  • Today, I'm releasing 14 Pico protos, 3 Saturn-related dumps and 3 Mega Drive prototypes.  The Pico stuff is available [[:Category:Kevtris EPROM lot prototypes|here]]. 
    2 KB (373 words) - 23:01, November 29, 2016
  • |buildname=CD Sonic the Hedgehog |origin_type=CD-R
    3 KB (437 words) - 10:52, May 1, 2019
  • It’s that time again for some more prototypes courtesy of [[Radar]]! <br> ...take of the first game done by Climax Entertainment. Unlike the well-known prototypes, this was aiming for a mixture of traditional side scrolling action with fi
    4 KB (616 words) - 03:03, February 4, 2019
  • ...ertain release? Well I was wrong. Behold, over 1000 prototypes for various Sega consoles.  ...Gear prototypes, 464 Mega Drive prototypes, 94 Pico prototypes, 6 Gamecube prototypes -- 1024 prototype overall (what a nice round number!), making this the bigg
    4 KB (749 words) - 23:02, November 29, 2016
  • ...RK_WIZARD.2019-09-02 13.13.48.png|centre|frameless|link=Sonic the Hedgehog CD (Dec 4, 1992 prototype)]] [[Sonic the Hedgehog CD (Dec 4, 1992 prototype)]]<br>
    9 KB (1,545 words) - 23:37, October 26, 2019
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    2 KB (300 words) - 18:07, March 28, 2023
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    2 KB (299 words) - 18:06, March 28, 2023
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    2 KB (295 words) - 18:07, March 28, 2023
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    2 KB (293 words) - 18:06, March 28, 2023
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    2 KB (294 words) - 18:06, March 28, 2023
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    2 KB (305 words) - 18:06, March 28, 2023
  • |origin_type=CD-R |system=Sega Saturn
    1 KB (216 words) - 20:26, May 8, 2021
  • ==Contributing game development material (prototypes, artwork, design documents, etc)== *Sega Mega Drive/Genesis cartridges and EPROMs
    2 KB (312 words) - 03:25, February 12, 2023
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    8 KB (852 words) - 02:01, November 20, 2017
  • A lot of things to release today. First up are almost all of my Saturn prototypes<sup>1</sup>.  The prototypes are: 
    3 KB (393 words) - 22:55, November 29, 2016
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    8 KB (857 words) - 14:33, March 26, 2020
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    8 KB (862 words) - 14:33, March 26, 2020
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    8 KB (859 words) - 14:33, March 26, 2020
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    9 KB (982 words) - 05:50, December 12, 2022
  • [[Sega GT Online (Oct 3, 2003 prototype)]]<br> ...from being read ever again, and might be fixable someday. We'll review the prototypes we weren't able to dump someday when new opportunities come up to try again
    4 KB (515 words) - 22:24, November 26, 2020
  • |origin_type=CD-R disc |origin_lot=Sega ROM Archive
    9 KB (1,046 words) - 05:19, December 12, 2022
  • ** '''December 25, 2022: Released Xbox 360 and Nintendo Wii prototypes. ''' ** '''September 18, 2021: Released Xbox and Dreamcast prototypes. Added more recently discovered final PS2 discs.'''
    20 KB (3,283 words) - 23:44, December 25, 2022
  • ...ge - Philips CD-i.png|220px|centre|frameless|link=Project Deluge - Philips CD-i (List)]] [[Project Deluge - Sega Saturn (List)|Project Deluge - Sega Saturn (List)]]<br>
    15 KB (2,497 words) - 19:18, April 17, 2021
  • : '''Nov 24, 2022''': [[News/Sega Technical Institute’s Cancelled Segapede|Sega Technical Institute’s Cancelled Segapede]] ...l Kombat prototype for the Sega Mega Drive|Mortal Kombat prototype for the Sega Mega Drive]]
    11 KB (1,549 words) - 17:14, April 9, 2024
  • ...lished by Ocean. It was scheduled to be released on the SNES, Sega CD, and Sega Mega Drive. The game was actually in a fairly complete state in the middle Two prototypes have been dumped of this game. The first known prototype to be dumped was r
    5 KB (936 words) - 14:58, September 29, 2019
  • ...t Deluge - Sega Dreamcast.png|220px|centre|frameless|link=Project Deluge - Sega Dreamcast (List)]] || [[File:Project Deluge - Microsoft Xbox.png|220px|cent [[Project Deluge - Sega Dreamcast (List)|Project Deluge - Sega Dreamcast (List)]]<br>
    18 KB (2,943 words) - 22:37, September 18, 2021
  • ...e, today we present 207 Microsoft Xbox 360 prototypes and 114 Nintendo Wii prototypes! While there aren’t as many unreleased games in this part of the lot, the This is a good time to announce that we now accept Xbox 360 prototypes for submission! The console is now 15 years old, and is now a legacy/retro
    10 KB (1,741 words) - 03:51, December 26, 2022
  • ...ed that could sustain the curiosity and intrigue of fans back then. Before prototypes and early game development were a talking point in many video game circles ...ed the [[News/Sonic Month Part 1 - Sega No. 1|Sega Multimedia Studio: Sega CD Demo]], you may have already guessed that we are on a journey to get closer
    11 KB (1,733 words) - 23:01, November 10, 2019
  • ...to finish the project, the release was delayed until August of 2020 where prototypes were released in sets by system every week. <br> Additional prototypes were acquired from the same lot in October 2020. These were dumped by ehw.
    14 KB (2,056 words) - 18:55, December 28, 2023
  • |origin_type=CD-R |origin_labels=CD-SONIC Ver0.02 遊星セガワールド版 '92.12.4
    22 KB (3,242 words) - 08:19, August 15, 2023
  • ...ughout 1995, but completely disappeared near the end of the same year. Two prototypes have been dumped of this game. The first known prototype to be dumped was r
    8 KB (1,134 words) - 22:36, January 10, 2024
  • Ultimately my hope is that Hidden Palace becomes a useful catalog for prototypes, releases, and other development material that has been gathered not just b ...of revisions, and strange altered ROMs that contain very minor changes for SEGA Channel.
    12 KB (1,832 words) - 18:02, May 13, 2016
  • Hello again everyone! Today we have two prototypes based on the Sega Mega Drive Flintstones games. <br> ...ome source files that were used up until January of 1996. While the backup CD did not include any ROMs, it did include some supporting documents for the
    7 KB (1,157 words) - 00:26, January 1, 2020
  • ...en years ago)]] where we released over one thousand prototypes for various Sega consoles from old QA department backups. Since then, there have been many r ...eluge]], an ongoing project to assess a gigantic lot of various video game prototypes, pre production assets, and archival material spanning multiple console gen
    19 KB (3,278 words) - 02:38, March 21, 2021
  • ...erienced professionals. Presenting, a prototype of Burning Rangers for the Sega Saturn! <br> ...Sonic banner (that would eventually become 1998’s Sonic Adventure for the Sega Dreamcast), and the other a completely new idea through the collaboration o
    23 KB (3,838 words) - 19:18, July 24, 2021
  • ...liday gifts with you! Over the next several days, we’ll be sharing several prototypes of both released and unreleased games for you to enjoy. For more informatio ...ting, a prototype of the unreleased video game adaptation of Akira for the Sega Mega Drive! Courtesy of Matsuda and an anonymous donor! <br>
    12 KB (2,025 words) - 23:45, December 25, 2019
  • ...lable. The history behind this port and its significance to the history of Sega and Capcom is shrouded in mystery, so this game has quite a story to tell. ...of Strider and Ghouls'n Ghosts were actually reprogrammed from scratch by Sega of Japan's R&D 2 department and not by Capcom themselves. <br>
    72 KB (11,507 words) - 01:21, July 5, 2020
  • ...few continue to release games to this very day - companies such as Capcom, Sega, Nintendo, Electronic Arts, and Ubisoft. While even back in the early 90s t ...g projects. After signing on as one of the many third parties for the Sega CD sometime in May of 1993, the company decided to tackle Lunar: The Silver St
    77 KB (12,833 words) - 06:00, February 25, 2022
  • ...::Lot| ]]A collection of Final Sega Mega Drive ROMs archived on discs from Sega of America. ...logical limitations and cost of storage and long distance distribution. In SEGA’s case, the company also had the disadvantage of being a relatively small
    80 KB (13,308 words) - 13:17, November 25, 2023