Warcraft III: Reign of Chaos (May 30, 2002 prototype)

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Title Screen
Warcraft III: Reign of Chaos (May 30, 2002 prototype)
Build date May 30, 2002 01:24:39
Build name v4411
Dump status Released
Released by BlizzardArchive
File release date July 9, 2013
Game Warcraft III: Reign of Chaos
System PC
Genre RTS
Final build JP November 15, 2002
US June 6, 2002
EU June 12, 2002
Release date JP 2003
US July 3, 2002
EU July 5, 2002
Download Warcraft III: Reign of Chaos (May 30, 2002 prototype) (info)
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A prototype of Warcraft III: Reign of Chaos for the PC.



  • Altars now require a Barracks be built first.
  • Granite Golems can now attack air units.
  • Orbs of frost and lightning are less frequently generated.
  • Lightning shield does more damage per second than before.
  • Inner fire has a longer duration and cost less mana to cast.
  • Dispel Magic, Purge and Abolish Magic do more damage to summoned units than before.
  • Roar lasts longer.
  • Bear form costs less mana.
  • Carrion swarm does more damage now.
  • Sleep cost was reduced.
  • Frost Armor's cool down was reduced.
  • Inferno cost and cool down were reduced.
  • Tranquility cost was reduced.
  • Mass teleport cool down was reduced, and now more units are moved.
  • Starfall casting cost is cheaper, does more damage, and effects a larger area.
  • Avatar now lasts longer.
  • Reveal is cheaper to cast
  • Cannibalize now has a longer duration, but heals fewer hit points per second.
  • Windwalk now increases movement speed.
  • Power build surcharge decreased per peasant.
  • Frost Wyrms cost more food, and have longer build times.
  • Burrows are now less expensive to construct and have a shorter build time.
  • Raiders now have slightly more hit points.
  • Workshop are less expensive to build.
  • Haunted Mine costs more lumber, has a longer build time, and fewer hit points.
  • Water Elementals now have more hit points.
  • Footmen have increased hit points.
  • Treants have fewer hit points and no armor.
  • Bears have increased hit points, and more armor.
  • Sentry and Healing wards are now have more hit points.
  • Militia have a shorter cool down.
  • Gryphon riders now do splash damage to friendly units
  • Sappers now have Kaboom off by default