Crazy Taxi (Apr 3, 2001 10.48 prototype)

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Title Screen
Crazy Taxi (Apr 3, 2001 10.48 prototype)
Build date Apr 3, 2001 10:48:40
Build name Review
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin CD-R
Lot Project Deluge
Labels Crazy Taxi 0-4-3 PAL Review Version
Dump method Memorex MRX-650LE v6 AM61 (PowerISO)
Game Crazy Taxi
System PlayStation 2
Genre Arcade Action
Final build JP Oct 5, 2001
EU May 10, 2001
US Apr 27, 2001
Release date JP Nov 22, 2001
EU May 10, 2001
US May 17, 2001
Download Crazy Taxi (Apr 3, 2001 10.48 prototype) (info)
Download Crazy Taxi (Apr 3, 2001 10.48 prototype) from external mirror

A prototype of Crazy Taxi for the PlayStation 2.

Notes

  • This is a PAL review build from just over three weeks before the final game. It appears to be a PAL counterpart to the 0.4.3a NTSC-U build.
  • Acclaim and SEGA logos play during startup instead of loading straight into the main menu, as the earliest final version does.
  • Some of the menu sprites were tweaked slightly before the final release.
    • For example, the kerning on "CABBIE" in the Crazy Box menu is slightly less even than in the final.
  • Only L2 and R2 can be used to brake or accelerate - in the final game, you can also press L1 or R1 instead.
  • The pause menu background is opaque, rather than semi-transparent as per the final.
    • For some reason, if the player attempts to quit the game and then select "no" instead, a visual glitch occurs where the menu starts to overlay itself. This effect continues into gameplay.
  • The "Try Again?" screen is also opaque, and the text is also strangely squashed on this screen.
  • On the Crazy Box menu, the "CLEARED" symbol is lighter red in colour and is displayed underneath the mission number. In the final, the "CLEARED" symbol is on top and a darker red.
  • The passenger timer seems to be a bit more jittery and moves around more than in the final game.
  • A number of passenger voice lines were re-recorded.
  • Once a song starts playing, it will continue to loop until the game is over, rather than randomly switching between different songs.
  • The credits look quite a bit different.
    • The text scrolls over a video, rather than the video also being overlaid with a dark semi-transparent background.
    • The video is in full speed, rather than slo-mo.
    • The video itself looks like it might be different, with a number of particularly awkward camera angles.
    • A number of times during the video the level will fail to load in in time with the camera changes, causing some graphical errors.
    • The song ends too early.
    • The SEGA graphic appears to be squashed, for some reason.
    • At the very end, the car stops for a while - quite a bit longer than it does in the final - before suddenly accelerating towards and crashing into a wall.
  • The name input screen that appears after the credits has a more basic and empty background and is missing the cabbie photo.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Crazy Taxi 0-4-3 PAL Review Version.bin File 2020-10-25 09:41:05 715.34 MB bb73a78c6715d2a3baebfe7846dddd9513bc983b
PS2 - Crazy Taxi 0-4-3 PAL Review Version.cue File 2020-10-25 09:41:06 107 bytes 90512f2d7643ad8e0ffc53b8acca36f40391a1ae

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also