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Crazy Taxi (Apr 3, 2001 16.14 prototype)
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Build date |
Apr 3, 2001 16:14:56
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Build name |
4-3-01
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Dump status |
Released, redump needed
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Released by |
Hidden Palace
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File release date |
March 20, 2021
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Origin
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CD-R
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Lot |
Project Deluge
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Labels |
Crazy Taxi 4-3-01
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Dump method |
Memorex MRX-650LE v6 AM61 (CloneCD)
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Game
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Crazy Taxi
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System |
PlayStation 2
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Genre |
Arcade Action
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Final build |
JP Oct 5, 2001 EU May 10, 2001 US Apr 27, 2001
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Release date |
JP Nov 22, 2001 EU May 10, 2001 US May 17, 2001
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A prototype of Crazy Taxi for the PlayStation 2.
Notes
- This is a late NTSC-U build from just over three weeks before the final game. It appears to be an NTSC-U counterpart to the 0-4-3 PAL Review build.
- "Version : 0.4.3a" appears at the top of the screen at all times.
- Acclaim and SEGA logos play during startup instead of loading straight into the main menu.
- The version number initially appears on the SEGA logo screen.
- Some of the menu sprites were tweaked slightly before the final release.
- For example, the kerning on "CABBIE" in the Crazy Box menu is slightly less even than in the final.
- Only L2 and R2 can be used to brake or accelerate - in the final game, you can also press L1 or R1 instead.
- The pause menu background is opaque, rather than semi-transparent as per the final.
- For some reason, if the player attempts to quit the game and then select "no" instead, a visual glitch occurs where the menu starts to overlay itself. This effect continues into gameplay.
- The "Try Again?" screen is also opaque, and the text is also strangely squashed on this screen.
- On the Crazy Box menu, the "CLEARED" symbol is lighter red in colour and is displayed underneath the mission number. In the final, the "CLEARED" symbol is on top and a darker red.
- The passenger timer seems to be a bit more jittery and moves around more than in the final game.
- A number of passenger voice lines were re-recorded.
- Once a song starts playing, it will continue to loop until the game is over, rather than randomly switching between different songs.
- The credits look quite a bit different.
- The text scrolls over a video, rather than the video also being overlaid with a dark semi-transparent background.
- The video is in full speed, rather than slo-mo.
- The video itself looks like it might be different, with a number of particularly awkward camera angles.
- A number of times during the video the level will fail to load in in time with the camera changes, causing some graphical errors.
- The song ends too early.
- The SEGA graphic appears to be squashed, for some reason.
- At the very end, the car stops for a while - quite a bit longer than it does in the final - before suddenly accelerating towards and crashing into a wall.
- The name input screen that appears after the credits has a more basic and empty background and is missing the cabbie photo.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
PS2 - Crazy Taxi 4-3-01.img
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File
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2020-10-25 09:47:57
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715.36 MB
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54cbac714bc6cbf0e8a45390e1856f7341c65490
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PS2 - Crazy Taxi 4-3-01.cue
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File
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2020-10-25 09:45:53
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87 bytes
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64a2faadf3a367eac28307c9b667537f8596dcfe
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PS2 - Crazy Taxi 4-3-01.ccd
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File
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2020-10-25 09:45:52
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773 bytes
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7b895e1b4455fb2f9e634018e84f94474087678d
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PS2 - Crazy Taxi 4-3-01.sub
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File
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2020-10-25 09:48:02
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29.2 MB
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d24fe5a4da105f1da44d8475cf9d37d0fd8da960
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Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
Crazy Taxi prototypes
Dreamcast |
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Nintendo GameCube |
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PlayStation 2 |
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Xbox 360 |
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