Crazy Taxi (Apr 3, 2001 16.14 prototype)

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Title Screen
Crazy Taxi (Apr 3, 2001 16.14 prototype)
Build date Apr 3, 2001 16:14:56
Build name 4-3-01
Dump status Released, redump needed
Released by Hidden Palace
File release date March 20, 2021
Origin CD-R
Lot Project Deluge
Labels Crazy Taxi 4-3-01
Dump method Memorex MRX-650LE v6 AM61 (CloneCD)
Game Crazy Taxi
System PlayStation 2
Genre Arcade Action
Final build JP Oct 5, 2001
EU May 10, 2001
US Apr 27, 2001
Release date JP Nov 22, 2001
EU May 10, 2001
US May 17, 2001
Download Crazy Taxi (Apr 3, 2001 16.14 prototype) (info)
Download Crazy Taxi (Apr 3, 2001 16.14 prototype) from external mirror

A prototype of Crazy Taxi for the PlayStation 2.

Notes

  • This is a late NTSC-U build from just over three weeks before the final game. It appears to be an NTSC-U counterpart to the 0-4-3 PAL Review build.
  • "Version : 0.4.3a" appears at the top of the screen at all times.
  • Acclaim and SEGA logos play during startup instead of loading straight into the main menu.
    • The version number initially appears on the SEGA logo screen.
  • Some of the menu sprites were tweaked slightly before the final release.
    • For example, the kerning on "CABBIE" in the Crazy Box menu is slightly less even than in the final.
  • Only L2 and R2 can be used to brake or accelerate - in the final game, you can also press L1 or R1 instead.
  • The pause menu background is opaque, rather than semi-transparent as per the final.
    • For some reason, if the player attempts to quit the game and then select "no" instead, a visual glitch occurs where the menu starts to overlay itself. This effect continues into gameplay.
  • The "Try Again?" screen is also opaque, and the text is also strangely squashed on this screen.
  • On the Crazy Box menu, the "CLEARED" symbol is lighter red in colour and is displayed underneath the mission number. In the final, the "CLEARED" symbol is on top and a darker red.
  • The passenger timer seems to be a bit more jittery and moves around more than in the final game.
  • A number of passenger voice lines were re-recorded.
  • Once a song starts playing, it will continue to loop until the game is over, rather than randomly switching between different songs.
  • The credits look quite a bit different.
    • The text scrolls over a video, rather than the video also being overlaid with a dark semi-transparent background.
    • The video is in full speed, rather than slo-mo.
    • The video itself looks like it might be different, with a number of particularly awkward camera angles.
    • A number of times during the video the level will fail to load in in time with the camera changes, causing some graphical errors.
    • The song ends too early.
    • The SEGA graphic appears to be squashed, for some reason.
    • At the very end, the car stops for a while - quite a bit longer than it does in the final - before suddenly accelerating towards and crashing into a wall.
  • The name input screen that appears after the credits has a more basic and empty background and is missing the cabbie photo.
  • Miscellaneous Notes:
    • Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
    • Game contains dongle protection: No.

Screenshots

Origin

Files

File Type Date Size SHA-1
PS2 - Crazy Taxi 4-3-01.img File 2020-10-25 09:47:57 715.36 MB 54cbac714bc6cbf0e8a45390e1856f7341c65490
PS2 - Crazy Taxi 4-3-01.cue File 2020-10-25 09:45:53 87 bytes 64a2faadf3a367eac28307c9b667537f8596dcfe
PS2 - Crazy Taxi 4-3-01.ccd File 2020-10-25 09:45:52 773 bytes 7b895e1b4455fb2f9e634018e84f94474087678d
PS2 - Crazy Taxi 4-3-01.sub File 2020-10-25 09:48:02 29.2 MB d24fe5a4da105f1da44d8475cf9d37d0fd8da960

Acknowledgments

A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!

See also