|
| Rayman 3 (May 13, 2002 prototype)
|
| Build date |
May 13, 2002
|
| Build name |
E3 GameCube
|
| Dump status |
Released
|
| Dumped by |
Anonymous
|
| Released by |
Codebound
|
| File release date |
Jan 1, 2024
|
| Origin
|
Compiled ROM file
|
| Files |
05 - Rayman3 - E3 GameCube_13052002.bin
|
| Game
|
Rayman 3
|
| System |
Game Boy Advance
|
| Genre |
Platform
|
| Final build |
US Nov 30, 2002 EU Nov 30, 2002
|
| Release date |
US Mar 4, 2003 EU Feb 21, 2003
|
|
An early prototype of Rayman 3 for the Game Boy Advance.
Notes
The Cutting Room Floor research
- Released alongside 67 other builds and development documents.
- Given the filename, this was likely showcased at E3 2002, or is a prototype of the build showcased during that event, and made use of GameCube connectivity.
- Differences compared to the previous prototype are as follows:
- Music was added to the other levels, as well as the menus and title screen.
- The other options in the main menu can now be highlighted, but only "NEW GAME" and "GAMECUBE Link" can be selected.
- The title screen's top row became slightly corrupted on the menus.
- Three more levels were added, which are early iterations of Swamp of Begoniax, the second part of Wretched Ruins, and the first part of Hoodlum Hideout.
- The early rendition of Shining Glade 1 was removed.
- Level order:
- Wanderwood Forest 1
- Wanderwood Forest 2
- Swamp of Begoniax
- Boulder Brink 1
- The Underlands 1
- Boulder Brink 2
- Wretched Ruins 2
- Hoodlum Hideout 1
Rayman 3 prototypes
Rayman 3 assets