Area 51 (Jul 23, 2004 prototype): Difference between revisions
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* Different gameplay mechanics. | * Different gameplay mechanics. | ||
* Different level design and layouts. | * Different level design and layouts. | ||
* An unused level titled The Hot Zone can be accessed via hex editing. Open Files.000 in a hex editor and replace 01_LevelBlue_SL1-2 with 01_LevelBlue_SL1-1 at '''0x2A4726B'''. | |||
* XBE information: | * XBE information: | ||
** Internal Name: Area51 | ** Internal Name: Area51 | ||
Line 44: | Line 45: | ||
==Screenshots== | ==Screenshots== | ||
<center><gallery heights="256" widths="224"> | <center><gallery heights="256" widths="224"> | ||
Xbox - A51 (1).png | Xbox - A51 (1).png|CDX menu | ||
Xbox - A51 ( | Xbox - A51 (11).png|Title screen | ||
Xbox - A51 ( | Xbox - A51 (10).png|Loading | ||
Xbox - A51 ( | Xbox - A51 (9).png|Gameplay | ||
Xbox - A51 ( | Xbox - A51 (8).png|Gameplay | ||
Xbox - A51 ( | Xbox - A51 (7).png|Gameplay | ||
Xbox - A51 ( | Xbox - A51 (6).png|Gameplay | ||
Xbox - A51 ( | Xbox - A51 (5).png|Gameplay | ||
Xbox - A51 ( | Xbox - A51 (4).png|Gameplay | ||
Xbox - A51 ( | Xbox - A51 (3).png|Gameplay | ||
Xbox - A51 ( | Xbox - A51 (2).png|Gameplay | ||
Area51Jul23_UnusedLevel1.png|The Hot Zone - unused level | |||
Area51Jul23_UnusedLevel2.png|The Hot Zone - unused level | |||
</gallery></center> | </gallery></center> | ||
==Origin== | ==Origin== |
Revision as of 10:04, January 23, 2023
Area 51 (Jul 23, 2004 prototype) | ||||||||||||||||||||||||||||
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Error: The download file provided does not exist, please upload it or fix the file name if it's incorrect. |
Download Area 51 (Jul 23, 2004 prototype) from external mirror |
A prototype of Area 51 for the Xbox.
Notes
- Compiled around 9 and a half months before the final US build.
- This is a demo build that would later be included on OXM Demo Disc 37.
- The game initially boots to a XBE launcher.
- Missing all the opening FMVs and menus.
- Different title screen.
- Different HUD.
- Different gameplay mechanics.
- Different level design and layouts.
- An unused level titled The Hot Zone can be accessed via hex editing. Open Files.000 in a hex editor and replace 01_LevelBlue_SL1-2 with 01_LevelBlue_SL1-1 at 0x2A4726B.
- XBE information:
- Internal Name: Area51
- Maker ID and Product Number: MW-005
- Executable Name: Area51.xbe
- Executable checksum (MD5): d454313c2f8d4e80995aafbcafd28e83
- Miscellaneous Notes:
- Game is emulatable: Yes (Xemu) (as of September 12, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
Xbox - A51.bin | File | 2021-03-09 06:42:10 | 3.65 GB | 207cf8b83e1cfacdd27c3cb5a4a5b68b6eeb968d |
Xbox - A51.cue | File | 2021-03-09 06:42:10 | 76 bytes | 2340fa6c13aa315dbacca8e338910a9a3f788d38 |
Xbox - A51.jpeg | File | 2021-04-09 22:12:38 | 3.45 MB | 068a1fbe8c1b3ba280eada0ad1176d9cd1f70a71 |
Acknowledgments
A huge thanks to ehw for researching this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: Xbox and Dreamcast (September 18, 2021)
- The Cutting Room Floor (TCRF)
- Internet Archive (IA)