Crazy Taxi (Apr 3, 2001 16.14 prototype)
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Revision as of 01:01, March 21, 2021 by Hidden Palace (Text replacement - "for researching this prototype!" to "for doing the initial research on this prototype!")
|Crazy Taxi (Apr 3, 2001 16.14 prototype)|
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A prototype of Crazy Taxi for the PlayStation 2.
- This is a late NTSC-U build from just over three weeks before the final game. It appears to be an NTSC-U counterpart to the 0-4-3 PAL Review build.
- "Version : 0.4.3a" appears at the top of the screen at all times.
- Acclaim and SEGA logos play during startup instead of loading straight into the main menu.
- The version number initially appears on the SEGA logo screen.
- Some of the menu sprites were tweaked slightly before the final release.
- For example, the kerning on "CABBIE" in the Crazy Box menu is slightly less even than in the final.
- Only L2 and R2 can be used to brake or accelerate - in the final game, you can also press L1 or R1 instead.
- The pause menu background is opaque, rather than semi-transparent as per the final.
- For some reason, if the player attempts to quit the game and then select "no" instead, a visual glitch occurs where the menu starts to overlay itself. This effect continues into gameplay.
- The "Try Again?" screen is also opaque, and the text is also strangely squashed on this screen.
- On the Crazy Box menu, the "CLEARED" symbol is lighter red in colour and is displayed underneath the mission number. In the final, the "CLEARED" symbol is on top and a darker red.
- The passenger timer seems to be a bit more jittery and moves around more than in the final game.
- A number of passenger voice lines were re-recorded.
- Once a song starts playing, it will continue to loop until the game is over, rather than randomly switching between different songs.
- The credits look quite a bit different.
- The text scrolls over a video, rather than the video also being overlaid with a dark semi-transparent background.
- The video is in full speed, rather than slo-mo.
- The video itself looks like it might be different, with a number of particularly awkward camera angles.
- A number of times during the video the level will fail to load in in time with the camera changes, causing some graphical errors.
- The song ends too early.
- The SEGA graphic appears to be squashed, for some reason.
- At the very end, the car stops for a while - quite a bit longer than it does in the final - before suddenly accelerating towards and crashing into a wall.
- The name input screen that appears after the credits has a more basic and empty background and is missing the cabbie photo.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
|PS2 - Crazy Taxi 4-3-01.img||File||2020-10-25 09:47:57||715.36 MB||54cbac714bc6cbf0e8a45390e1856f7341c65490|
|PS2 - Crazy Taxi 4-3-01.cue||File||2020-10-25 09:45:53||87 bytes||64a2faadf3a367eac28307c9b667537f8596dcfe|
|PS2 - Crazy Taxi 4-3-01.ccd||File||2020-10-25 09:45:52||773 bytes||7b895e1b4455fb2f9e634018e84f94474087678d|
|PS2 - Crazy Taxi 4-3-01.sub||File||2020-10-25 09:48:02||29.2 MB||d24fe5a4da105f1da44d8475cf9d37d0fd8da960|
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)