NBA Jam 2001 (Feb 7, 2000 prototype A): Difference between revisions
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(Created page with "{{Prototype |titlescreen=NBAJam2001 feb 7 2000 title.png |builddate=Feb 7, 2000 13:11:34 |status=Released |dumper=Anonymous |releasedby=Codebound |filereleasedate=March 4, 2024 |origin_type=Compiled ROM file |origin_files=nbajam.gb |game=NBA Jam 2001 |system=Game Boy Color |genre=Sports |final_builddate={{RegionDate|US|Oct 3, 2000}} |release_date={{RegionDate|US|Nov 28, 2000}} |unreleased=no }} {{Download |file=NBA Jam 2001 (Feb 7, 2000 prototype A).zip |external=https:/...") |
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A very early prototype of '''''NBA Jam 2001''''' for the Game Boy Color. | A very early prototype of '''''NBA Jam 2001''''' for the Game Boy Color. | ||
==Notes== | ==Notes== | ||
*Released alongside source code and | *Released alongside source code, assets, and design documents. | ||
*Two alternate versions exist, which are found in the ''2002-02-07 B'' and ''2002-02-07 C'' folders in the Codebound release, and have the file name '''nba.gb'''. From here, they will be referred to as Prototype B and Prototype C, respectively: | |||
**Prototype B is, in terms of coding, the same as Prototype A, but lacks uninitialized memory areas, some of which contain traces of uncompiled source code, and has a standard size of 128kB. It has a last modification date of Feb 7, 2000 13:12:42. | |||
**Prototype C is, aside from several differences in the header, the same as Prototype B. It has a last modification date of Feb 7, 2000 13:17:20. These differences are as follows: | |||
{|class="wikitable" style="margin-left:40px; text-align:center;" | |||
! | |||
!Prototype B | |||
!Prototype C | |||
|- | |||
!Cartridge Type | |||
|<code>00</code><br /><small>ROM only</small> | |||
|<code>19</code><br /><small>MBC5</small> | |||
|- | |||
!ROM size | |||
|<code>06</code><br /><small>2MB</small> | |||
|<code>02</code><br /><small>128kB</small> | |||
|- | |||
!RAM size | |||
|<code>01</code><br /><small>2kB</small> | |||
|<code>00</code><br /><small>None</small> | |||
|- | |||
!Header Checksum | |||
|<code>AE</code> | |||
|<code>9A</code> | |||
|} | |||
*Primitive build with little function beyond basic character control. | *Primitive build with little function beyond basic character control. | ||
* | *The field graphics were completely redone. | ||
{{Prototype Footer|{{Navbox prototype|NBA Jam 2001}}}} | {{Prototype Footer|{{Navbox prototype|NBA Jam 2001}}}} |
Revision as of 02:08, March 7, 2024
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Download NBA Jam 2001 (Feb 7, 2000 prototype A) (info) |
Download NBA Jam 2001 (Feb 7, 2000 prototype A) from external mirror |
A very early prototype of NBA Jam 2001 for the Game Boy Color.
Notes
- Released alongside source code, assets, and design documents.
- Two alternate versions exist, which are found in the 2002-02-07 B and 2002-02-07 C folders in the Codebound release, and have the file name nba.gb. From here, they will be referred to as Prototype B and Prototype C, respectively:
- Prototype B is, in terms of coding, the same as Prototype A, but lacks uninitialized memory areas, some of which contain traces of uncompiled source code, and has a standard size of 128kB. It has a last modification date of Feb 7, 2000 13:12:42.
- Prototype C is, aside from several differences in the header, the same as Prototype B. It has a last modification date of Feb 7, 2000 13:17:20. These differences are as follows:
Prototype B | Prototype C | |
---|---|---|
Cartridge Type | 00 ROM only |
19 MBC5 |
ROM size | 06 2MB |
02 128kB |
RAM size | 01 2kB |
00 None |
Header Checksum | AE
|
9A
|
- Primitive build with little function beyond basic character control.
- The field graphics were completely redone.