NBA Jam 2001 (May 5, 2000 prototype): Difference between revisions

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|titlescreen=NBAJam2001_cgae_05.png
|titlescreen=NBAJam2001_cgae_05.png
|game=NBA Jam 2001
|game=NBA Jam 2001
|builddate=May 5, 2000
|builddate=May 5, 2000 21:23:14
|origin_type=Compiled ROM file
|origin_files=cgae_05.bin
|origin_files=cgae_05.bin
|filereleasedate=Nov 7, 2023
|filereleasedate=Nov 7, 2023
|genre=Sports
|genre=Sports
|status=Released
|status=Released
|dumper=Codebound
|dumper=Anonymous
|releasedby=Codebound
|releasedby=Codebound
|system=Game Boy Color
|system=Game Boy Color
Line 16: Line 17:
{{Download
{{Download
|file=NBAJam2001_May_5_2000_cgae_05.zip
|file=NBAJam2001_May_5_2000_cgae_05.zip
|external=https://ia801204.us.archive.org/view_archive.php?archive=/12/items/nba-jam-2001-gbc-final-source-code-3-10-00/Builds.7z
}}
}}
A prototype of NBA Jam 2001 for Game Boy Color.
A prototype of NBA Jam 2001 for Game Boy Color.
==Notes==
==Notes==
*Released alongside source code and two other builds.
*Released alongside source code and two other builds.
*Different title screen.
*Might not load in some emulators; a workaround is to change the file extension to .gb
==See also==
*The Digital Creations Studios logo in the title sequence was updated
[https://archive.org/details/nba-jam-2001-gbc-final-source-code-3-10-00 Archive.org release page.]
*The team selection screen has been basically implemented
*In Codebound's March 4 release, this prototype has an associated readme file:
{|class="wikitable" style="width:60%; margin-left:20px;"
|
<pre style="overflow:hidden;">Here's todays progress and this weeks version.
- Continued with team selection screen.  This just needs the logos putting in.
- Modified the proportional font routines so text can now be centred and right justified (needed for team selection and other menu screens).
- Put the new DC Studios logo in.  This got a bit washed out on the GBC so I've up'ed the contrast a bit.  I need feedback from Mark if this is OK.
- Started playing the N64 version of the game which has answered most of my questions regarding rules and gameplay. I will start coding the higher level AI on Monday.</pre>
|}
{{Prototype Footer|{{Navbox prototype|NBA Jam 2001}}}}
{{Prototype Footer|{{Navbox prototype|NBA Jam 2001}}}}

Latest revision as of 15:47, March 16, 2024

Title Screen
NBA Jam 2001 (May 5, 2000 prototype)
Build date May 5, 2000 21:23:14
Dump status Released
Dumped by Anonymous
Released by Codebound
File release date Nov 7, 2023
Origin Compiled ROM file
Files cgae_05.bin
Game NBA Jam 2001
System Game Boy Color
Genre Sports
Final build US Oct 3, 2000
Release date US Nov 28, 2000
Download NBA Jam 2001 (May 5, 2000 prototype) (info)
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Download NBA Jam 2001 (May 5, 2000 prototype) from external mirror

A prototype of NBA Jam 2001 for Game Boy Color.

Notes

  • Released alongside source code and two other builds.
  • Might not load in some emulators; a workaround is to change the file extension to .gb
  • The Digital Creations Studios logo in the title sequence was updated
  • The team selection screen has been basically implemented
  • In Codebound's March 4 release, this prototype has an associated readme file:
Here's todays progress and this weeks version.
 
- Continued with team selection screen.  This just needs the logos putting in.
 
- Modified the proportional font routines so text can now be centred and right justified (needed for team selection and other menu screens).
 
- Put the new DC Studios logo in.  This got a bit washed out on the GBC so I've up'ed the contrast a bit.  I need feedback from Mark if this is OK.
 
- Started playing the N64 version of the game which has answered most of my questions regarding rules and gameplay.  I will start coding the higher level AI on Monday.