NBA Jam 2001 (May 5, 2000 prototype): Difference between revisions
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|game=NBA Jam 2001 | |game=NBA Jam 2001 | ||
|builddate=May 5, 2000 21:23:14 | |builddate=May 5, 2000 21:23:14 | ||
|origin_type=Compiled ROM file | |||
|origin_files=cgae_05.bin | |origin_files=cgae_05.bin | ||
|filereleasedate=Nov 7, 2023 | |filereleasedate=Nov 7, 2023 | ||
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{{Download | {{Download | ||
|file=NBAJam2001_May_5_2000_cgae_05.zip | |file=NBAJam2001_May_5_2000_cgae_05.zip | ||
|external=https://ia801204.us.archive.org/view_archive.php?archive=/12/items/nba-jam-2001-gbc-final-source-code-3-10-00/Builds.7z | |||
}} | }} | ||
A prototype of NBA Jam 2001 for Game Boy Color. | A prototype of NBA Jam 2001 for Game Boy Color. | ||
==Notes== | ==Notes== | ||
*Released alongside source code and two other builds. | *Released alongside source code and two other builds. | ||
* | *Might not load in some emulators; a workaround is to change the file extension to .gb | ||
*The Digital Creations Studios logo in the title sequence was updated | |||
*The team selection screen has been basically implemented | |||
*In Codebound's March 4 release, this prototype has an associated readme file: | *In Codebound's March 4 release, this prototype has an associated readme file: | ||
{|class="wikitable" style="width:60%; margin-left:20px;" | {|class="wikitable" style="width:60%; margin-left:20px;" | ||
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- Started playing the N64 version of the game which has answered most of my questions regarding rules and gameplay. I will start coding the higher level AI on Monday.</pre> | - Started playing the N64 version of the game which has answered most of my questions regarding rules and gameplay. I will start coding the higher level AI on Monday.</pre> | ||
|} | |} | ||
{{Prototype Footer|{{Navbox prototype|NBA Jam 2001}}}} | {{Prototype Footer|{{Navbox prototype|NBA Jam 2001}}}} |
Latest revision as of 15:47, March 16, 2024
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A prototype of NBA Jam 2001 for Game Boy Color.
Notes
- Released alongside source code and two other builds.
- Might not load in some emulators; a workaround is to change the file extension to .gb
- The Digital Creations Studios logo in the title sequence was updated
- The team selection screen has been basically implemented
- In Codebound's March 4 release, this prototype has an associated readme file: