Alias (Nov 25, 2003 prototype)
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A prototype of Alias for the PlayStation 2.
Notes
- A PAL build from about two months before the final game.
- There's an option to select either a 50Hz or 60Hz refresh rate, which appears during the intro. This does not appear to be present in the final.
- If 60Hz mode is selected, the game shows a screen that says "72 hours earlier" and nothing else in place of the pre-title cutscene. The game will crash upon loading the first in-game cutscene in this mode.
- What would normally be the "Credits" option on the main menu is instead an "Extras" menu, with the ability to play the credits or view a "Trailer". Attempting to view this trailer in 50Hz mode will crash the game, and the game immediately exits the trailer upon starting it on 60Hz mode.
- Miscellaneous Notes:
- Game is emulatable (in PCSX2): Yes (as of March 17, 2021).
- Game contains dongle protection: No.
Screenshots
Origin
Files
File | Type | Date | Size | SHA-1 |
---|---|---|---|---|
PS2 - Alias 25-11-03.bin | File | 2020-10-21 01:59:05 | 3.45 GB | 364020d0e7f8d2fa4350e0312343a422a44310c0 |
PS2 - Alias 25-11-03.cue | File | 2020-10-21 01:59:06 | 86 bytes | f27cd17d5e5eeffa685c061e9f29c843f882ac9f |
PS2 - Alias 25-11-03.jpeg | File | 2020-10-22 22:33:26 | 1.27 MB | c1534ae94287aaacf4d3f568fac41332641a4a52 |
Acknowledgments
A huge thanks to Hwd45 for doing the initial research on this prototype! And a huge thanks to the anonymous donor that allowed for this release to happen!
See also
- Project Deluge: PlayStation 2 (Initial Announcement Article) (March 20, 2021)
- Cutting Room Floor (TCRF)
- Internet Archive (IA)